of this Power
| Arc of Ruin | |
|---|---|
| Information | |
| Power Set | Heavy Weapon |
| Type | Close Area Attack |
| Range | 10 feet; 120 degree Cone |
| Cost | 32-57 energy |
| Activation Time | 0.83-2 sec |
| Effects | |
Tap
| |
Charge
| |
Description
Melee AoE Damage - Disorient
You wind up for a massive swing, capable of setting your targets off-balance.
Effects
Tap
- Deals Crushing damage to targets in front of you.
Charge
- Increases damage and Energy cost of the Tap effect.
- Fully charging this power Disorients affected targets. Disoriented targets deal less damage and move slower.
Advantages
Accelerated Metabolism
Every time you use this ability you have a chance to return a small amount of energy.
Challenging Strikes
- This advantage increases the threat caused by this attack against all affected targets, making them more likely to attack you.
- If this advantage is applied to a power that has a recharge time, it will additionally add a moderate amount of threat over time to all affected targets, for the duration of the recharge.
- This advantage inflicts a 5% damage debuff against all affected targets. If an affected enemy attacks you, it will quickly reduce this debuff's strength. Conversely, any damage you inflict restores the debuff's strength.
No Quarter
Your strike temporarily reduces your targets resistance to all Physical damage.