of this Power
| Electrocute | |
|---|---|
| Information | |
| Power Set | Electricity |
| Type | Crowd Control |
| Range | 50 feet |
| Cost | 33 energy |
| Activation Time | 0.67-2.5 sec |
| Effects | |
Charge
| |
Description
Hold
Electrocute temporarily immobilizes a target with a massive jolt to their nervous system.
Effects
Charge
- Paralyzes the target. Paralyzed targets can't move or attack. The target is able to struggle to break free from the hold early, and damage the target will reduce the duration some as well.
- Applies Negative Ions to the target, a short duration effect which some Electricity attacks can take advantage of.
- Arcs to nearby enemies dealing electrical damage.
- Must be fully charged.
Advantages
Accelerated Metabolism
Every time you use this ability you have a chance to return a small amount of energy.
Superconductor
Places a stacking debuff on the target of Electrocute which increases all electrical damage dealt to the target by a scaling value for 20 seconds.
Details
Rank 1
- 0-2 Hold for 12s
- Applies Negative Ions to foe
- Applies Arc to random foe
- Applies Arc to random foe
Rank 2
- 0-2 Hold for 12s
- Applies Negative Ions to foe
- Applies Arc to random foe
- Applies Arc to random foe
Rank 3
- 0-2 Hold for 12s
- Applies Negative Ions to foe
- Applies Arc to random foe
- Applies Arc to random foe
Notes
- Rank 2 & 3 likely increase the damage dealt by the random Arcs, however their damage isn't shown in the description.
- Electrocute is the only hold right now that isn't damaged while the affected target is attacked.
- Numbers assume level 40 with base stats and no Super Stats.