of this Power
| Fireball | |
|---|---|
| Information | |
| Power Set | Fire |
| Type | Ranged Area Attack |
| Range | 50 feet; 10 foot Sphere |
| Cost | 29-90 energy |
| Activation Time | 0.67-3 sec |
| Effects | |
Tap
| |
Charge
| |
Description
Ranged AoE Damage
Fireball launches a sphere of flame at your target dealing high damage to the target and additional damage to any enemies near the target.
Effects
Tap
- Deals Fire damage to the initial target, and less damage to foes near that target.
- Chance to apply Clinging Flames, dealing Fire damage over time to the target and possibly leaping to other nearby foes. Other powers may also take advantage of the Clinging Flames.
Charge
- Increases the damage and energy cost of the Tap action.
Advantages
Accelerated Metabolism
Every time you use this ability you have a chance to return a small amount of energy.
Challenging Strikes
- This advantage increases the threat caused by this attack against all affected targets, making them more likely to attack you.
- If this advantage is applied to a power that has a recharge time, it will additionally add a moderate amount of threat over time to all affected targets, for the duration of the recharge.
- This advantage inflicts a 5% damage debuff against all affected targets. If an affected enemy attacks you, it will quickly reduce this debuff's strength. Conversely, any damage you inflict restores the debuff's strength.
Unstable Accelerant
Your Fireball now debuffs the affected targets, causing them to take increased damage from Burning effects. Burning effects include:
- Clinging Flames
- Conflagration
- Fire Snake
- Heatwave
- Flashfire
- Pyre Burn (the patch left by Pyre)
- Wildfire (the AoE proc for the Fire Strike advantage)
- 225-836 Fire damage
- 112-418 Fire damage
- 10% chance: Applies Clinging Flames to foes
- 270-1003 Fire damage
- 134-501 Fire damage
- 10% chance: Applies Clinging Flames to foes
- 324-1203 Fire damage
- 161-601 Fire damage
- 10% chance: Applies Clinging Flames to foes
- The larger damage number is the damage dealt to the primary target.
- The smaller damage number is the damage dealt to the surrounding secondary targets.
- Numbers assume level 40 with base stats and no Super Stats.