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Also known as Aggro.

Overview[]

Threat determines what enemy a critter will target and attack.  It can be generated through damage and attacks or through buffing and debuffing.  It is most important when playing with a group or using Pets.  Generally, one or more players will be the "Tank" and try to keep all or most enemies' focused on themselves.  Many Combat Roles affect the amount of threat a player generates (intended to suit their role in combination with other players).

Notes[]

  • Many powers have Advantages to increase the threat they generate and Taunt the target for a short time.
  • As of Sept 10/2009, Cormac Russell (Systems design) acknowledged that "The current issue with the improper critter aggro is totally not the intended dynamic and we are working on some solutions to that."

Links[]

Sept 10/2009 Dev Chat - [1]

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